﻿Node {
RsID 128
Strg "Eine Carrara Einheit entspricht: "
Strg "Scaling:"
Strg "0.00"
Strg "Oberflächen Genauigkeit"
Strg "Textur Format:"
Strg "Wandeln Sie procedural Shaders zu Texturen um:"
Strg "Lösung:"
Strg "128"
Strg "bei"
Strg "128"
Strg "pixels"
}
Node {
RsID 129
Strg "glätten des Winkels"
Strg "Transform:"
Strg "AutoPosition"
Strg "unbrauchbares Auto-scaling"
Strg "Eine 3DS Eiheit entspricht: "
Strg "0.00"
Strg "Carrara Einheit"
Strg "verberge BackFaces"
Strg "zeige BackFaces"
}
COMP {
RsID 129
Strg "3D Studio Import"
Strg ""
}
COMP {
RsID 128
Strg "3D Studio Export"
Strg ""
}
3Din {
RsID 129
Strg "3D Studio"
}
PMap {
RsID 129
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 128
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
3Dou {
RsID 128
Strg "3D Studio"
}
CMNU {
RsID 1001
Strg ""
Strg "TIFF"
Strg "@MPICT@WBMP"
Strg "JPEG"
Strg "RIFF"
Strg ""
}
STR {
RsID 130
Strg "lese geometry"
Strg "Finde existierende Geometrie"
Strg "schaffe instanzen"
Strg "lese shading Informationen"
Strg "unbekannt"
Strg "3DS Objekt"
}
STR {
RsID 131
Strg "map"
Strg "Exportiert 3D Studio file"
Strg "Bild-"
}
STR {
RsID 132
Strg "C"
Strg "H"
Strg "S"
Strg "B"
Strg "R"
Strg "T"
Strg "F"
Strg "G"
}
